Pages

Showing posts with label Gaming with Kids. Show all posts
Showing posts with label Gaming with Kids. Show all posts

Saturday, August 14, 2010

Adventure, an Atari 2600 Experience (Part 2)

After my daughter had finished her game of Adventure, my son wanted to play. He's 15 and plays lots of video games. He didn't remember playing Adventure before, and wanted to try it as well.

I load the game and ask him 'So, do you want to play on Level 1, or a harder level?'

'I want to play on Level 1 until I figure out the game.'

[He starts playing... he didn't watch any of the game that his sister played, so only knows what I mentioned at the start about how to move, drop items, and to get the chalice. He grabs the yellow key and goes inside the castle. He immediately picks up the sword, shoves it deep into a side wall, and presses fire...]
'Heh, you can put things in walls.'

[I don't tell him he's just lost his only weapon, or that he can retrieve it via the magnet, I just keep watching. He grabs the yellow key, walks out and re-locks the castle, then drops the key and leaves to go to the hall towards the Yellow dragon.]
'AAH! What the heck is that? CRAP. Wait a second. are you documenting this? Seriously?'

[He runs away from the dragon and goes back toward the castle, reopens it and goes in.]
'Oh, I get it. You drop the key in here when you've opened it, and then it stays open.'

[He leaves back toward the hall.]
'Crap the dragon is following me! No... crap. I died. How do you restart?'

[He restarts and wanders the hall way, dodging the yellow and green dragons, and manages to grab the black key.]
'How are you supposed to avoid these?'
(I tell him about the sword. That he stuck in the wall.)

'Huh. a maze. This is kinda cool. Whoa I did not mean to pick up that barrier.'

[He struggles briefly with the bridge and the black key, managing to get the key back out of the wall and leave the bridge where it is. He enters the black castle.]
'What is that? A door?'

[It's the magnet. He ignores it and moves up into the treasure room.]
'I got the chalice! Oh, that's not cool... he ate me. I can't believe
I lost my arrow. Fail. Oh well, restart, I'm having fun with this!'

[Dies three more times trying to get the chalice out of the black castle.]
'Ok, I know the mechanics of this game now. I can beat this. Don't
put your arrow in a wall. That was an epic fail.'
(I still don't explain the use of the magnet)

[He dies four more times before getting out of the maze and into the gold castle with the chalice.]
Not a very exciting victory screen, is it?

'Ok, I got it. Let's play a harder level. Let's play level 3.'

[I get him started on level 3 and he complains about not having a key or anything...]
'Ok, I'm going to just go get the black key... there's a giant orange thing following me! CRAP A DRAGON. Oh my gosh it's some sort of maze NO!'

[He dies.]
'Ok, maybe I should start on level 2.'

[We restart on Level 2.]
'Ooh! I have a bat! With an arrow! I'm gonna go shank some dragons with my bat-arrow! WHAT? He flew away with my arrow... no no no, not cool.'

[Wanders into the maze and finds the bridge.]
'Cool, I have the gappy secret passage thingy.

[He wanders the maze for a minute or so, and finally complains about how he's holding the bridge. I tell him he can drop it and reposition it, and he decides to leave the maze completely to do so. He gets into the hall and drops the bridge.]
'What? NO. Stupid Bat. That's just stupid....'
(he sighs at the game as just as he set down the bridge, the bat flew in and swapped a dragon for it, which promptly ate him.)
Sister: The bat teamed up with the dragon. They're partners.

[He wanders a while, finds the maze to the white castle, gets the yellow key and gets out of the maze.]
'Ha! Now I can win. All I need is the chalice.'

[At this time, dinner is ready... he spends some time trying to kill dragons, but I eventually make him turn off the game.]
'I want to play this again after dinner. Wait. No, not really. I want to play Arkham Asylum.'

Friday, August 13, 2010

Adventure, an Atari 2600 experience

For my second look back on Atari 2600 games from my youth, I wanted to play a game I fondly remembered, and not something like E.T. that was just horrid even when it was new. I picked Adventure, easily my favorite 2600 game from my childhood. It had replayability issues, so it wasn't a constantly played game, but I never traded it.

I decided to have my kids play Adventure, to see how they'd react to the game fresh. When I first played it to prep for the blog, I realized that I hadn't 'lost' anything. I knew my way through all the mazes, and even how to find the magic dot and enter the secret room. I didn't think it would be a very interesting 'look back' to just go 'Look, I can still beat a game that I could beat 30 years ago'.

Last night while I was preparing dinner, I asked my 8-year old daughter if she wanted to play a game that I played when I was her age. She was interested, despite not being a serious video game player. Her primary experience with video games comes from her DS, where she tends to play Nintendogs, Petz, Pokemon, Animal Crossing, and Hello Kitty games. She's just started getting interested in D&D because of her brother, and is still more at the 'Cowboys and Indians' level of imagination play (although for her, it's actually 'Harry Potter' complete with robes sewn by her grandmother and a wooden wand her grandfather and I made).

Your adventure starts here, Sir Square of Gold Castle.

I set her up with Adventure, on Level 1. I told her 'This is a game where you try to get a glowing Chalice and bring it back to your Gold Castle. You move with this, and this button lets you drop things. You pick things up just by touching them' and let her go.
[She picks up the gold key.]
'This is cool. I want this game on my computer.'

[She moves down a screen, holding the key]
'Oooh! I got a new level. This one is green.'

[Moves up, presses key against the gold gate and watches it open, then goes in the gold castle.]
'It lets me go in! Can I pick up the arrow?'
(I say yes)
'Do I get a bow later?'
(I ask her what she thinks she'll do with the 'arrow' if she doesn't get a bow.)
'I don't know... I guess I'd throw it at a monster.'

[She moves away, having dropped the key to get the sword.]
'Can I only carry around one thing at a time?'
(I say yes again)
'Huh. Why can't I have a backpack or something?'

[She drops the key and moves to the sword.]
'Now I have the arrow! Now I'll go to the green place.'

[She moves down into the hall and goes toward the maze and the dragon guarding it.]
'Oopsies! He ate me (laughing) Bad Birdy!'

(I explain that the reset leaves everything like it was put restarts her at the gold castle, and reset)
'So I don't have my arrow? That's not fair.'

[She goes back to the yellow dragon, tries to get the sword, and dies again.]
'NO! BAD BIRDY!'

[She dies again.]
'RUN AWAY! Doh. I don't like this bird.'

[She gets away but doesn't kill the yellow dragon, and then goes to the area where the green dragon is guarding the black key.]
'Oh! A Black Key! And another bird.'

[The green dragon eats her. She resets, and it eats her two more times.]
'I don't like this game any more. Can you play a while and gain me some levels so I can get past the bird?'

[I explain how to kill the dragon with the sword. She listens, and this time moves around the dragon, who impales itself on the sword in the floor.]
'Cool! I killed the green dragon! But there's still a yellow one.'
(This is the only time she calls it a dragon, by the way.)
'I want to go get the Black Key. Can you play this now?
(I say no, just keep playing, you're doing fine.)
I'm going to kill the yellow bird before I get the key.'

[She picks up the sword and tries to walk into the force wall]
'How can my arrow go through things but I can't? Does it puncture them?'
'You are writing down everything I say. Are you going to give this to Mommy?'

[Gives up trying to go through the force wall and goes up, looking for the dragon.]
'Cool! Is this some kind of maze? AWESOME.'

[She wanders the maze for a couple minutes. She gives up on killing the dragon, goes and gets the black key, and keeps wandering, trying to get through it.]
I don't like this maze. Can you play for me now?

[I get her through the maze with the black key, but the yellow dragon is still alive]
'Ooh. I thought it was black, but this is orange. I want that arch!'

[She drops the black key, watches it move towards the magnet.]
'OH! It's a magnet!'

[She moves up into the treasure room, and is eaten by the dragon... reset. She tells me to get her through the maze again. She grabs the chalice and starts running with it.]
'I think the Birdy is addicted to the color changing thing.'
(This makes me laugh out loud, and she turns to me indignantly)
'Well, he is! He won't stop chasing after it.'

[She dies several times to the dragon trying to get the chalice. I help her get past the dragon and out of the castle with the chalice.]
'I made it! Oh no, I lost my way.'

[I talk her through the maze, back to the main hall.]
'What now? There's no where else to go.'

[I ask her 'Do you think you might have the chalice?']
'Oh! The color-changy thing is the treasure!'

[She runs to the gold castle.]
'I DID IT! (waits) Is that it? Why can't I move anymore?'

[I explain that she won the game and would need to start over to play again, and ask if she would like to try again.]
'No.'

She walks off to go make a karate robe for one of her Littlest Pet Shop toys. I'm tickled by some of her gaming conceits... specifically the idea of a backpack to hold items, and 'leveling up' to get past something that is too hard. I also like that the colors of rooms and hallways are important to her.

After she was done, though, it was time to expose my 15-year old son to Adventure, for the second time in his life. The first time was about 6 years previously, where he played for about 45 seconds before declaring the game 'a stupid game about ducks' and went back to his PlayStation. We'll see his views on the game tomorrow.